All Menu Features Directory (34)
Complete list of player features: what each option does in a match and how to enable it in the menu.
| Feature | Menu Section | What the Feature Does / How to Use |
|---|---|---|
| Extended Camera Zoom & Pitch Angle "Camera" tab → Height & Angle slider |
Camera | Raises the camera above the default limit so you can oversee your entire base and frontline. How to use: move the distance slider or use Ctrl + Mouse Wheel. |
| Night Lighting Filter "Camera" tab → "Night Layer" |
Camera | Softens terrain brightness and glare so resource icons and unit outlines stand out clearly without eye strain. How to use: toggle "Night Layer" and select a color preset. |
| Clear Horizon (Remove Fog & Clouds) "Camera" tab → "Clear Horizon" |
Camera | Removes dense weather haze and clouds over the map. How to use: check the weather toggles in the Camera tab. |
| Full Map Visibility "Radar & View" tab → "Map View" |
Radar | Reveals opponent movements, foundations under construction, and neutral objectives across the map. How to use: enable the toggle or bind it to a Hold key. |
| Unit & Building Outline Highlights "Radar & View" tab → "Highlights" |
Radar | Highlights units and buildings with crisp outlines through trees and terrain. How to use: enable highlights and choose Team Colors or Unit Class coloring. |
| Keep, Town Center & Siege Range Rings "Radar & View" tab → "Lines & Ranges" |
Radar | Draws exact firing range circles on the ground around enemy fortifications, towers, mangonels, and springalds. How to use: enable range circles in the radar tab. |
| Enemy Movement Paths & Rally Points "Radar & View" tab → "Movement Lines" |
Radar | Shows on the map and minimap where enemy squads are heading and where their production buildings rally. How to use: enable movement lines in the radar tab. |
| Sheep, Hunt, Relic & Sacred Site Labels "Radar & View" tab → "Object Labels" |
Radar | Marks all neutral sheep, huntable animals, relics, and remaining deposit amounts across the map. How to use: enable resource and sheep labels. |
| Opponent Economy & Army HUD Panel "Radar & View" tab → "HUD & Coach" |
HUD | Compact on-screen table showing the opponent's gatherers per resource, current stockpile, army composition, and researched upgrades. How to use: enable the panel and drag it to any corner of your screen. |
| Counter-Unit Advisor "Radar & View" tab → "Counter Advisor" |
HUD | Analyzes the enemy army and recommends the most effective counter-units to produce. How to use: enable the advisor block inside the HUD panel settings. |
| Audio & Visual Threat Alerts "Alerts" tab |
HUD | Warns you when an opponent ages up, starts a Wonder, captures Sacred Sites, or sends raiders toward your villagers. How to use: check the events you want in the "Alerts" tab. |
| Pre-Match Lobby Rating & Civ Viewer "Lobby" tab |
HUD | Displays ELO ratings, win percentages, and favorite civilizations for all players in the lobby before the match begins. How to use: open the "Lobby" tab while waiting or loading. |
| Continuous Town Center Villager Queue "Macro" tab → "Villager Production" |
Economy | Ensures Town Centers never sit idle by queuing villagers whenever food is available up to your target cap. How to use: enable villager queue and set your worker limit slider. |
| Automatic Gatherer Distribution "Macro" tab → "Resource Balance" |
Economy | Sends new and idle villagers to food, wood, gold, or stone according to your chosen percentage split. How to use: adjust the target resource sliders. |
| Villager Raid Evacuation "Macro" tab → "Base Defense" |
Economy | When enemy raiders approach your gatherers, shelters nearby workers in the Town Center or towers and returns them to work once safe. How to use: enable worker defense in the "Macro" tab. |
| Military Building Queue Maintenance "Macro" tab → "Unit Production" |
Economy | Evenly distributes training of selected unit types across all idle archery ranges, stables, and barracks. How to use: check your desired unit types in the production tab. |
| Automated Scout Sheep Collection "Macro" tab → "Scout Assistant" |
Economy | Helps your scout pick up spotted sheep automatically and deliver the flock back to your Town Center when food runs low. How to use: enable the scout assistant at the start of the match. |
| Automated Monk Relic Collection "Macro" tab → "Monks & Relics" |
Economy | Sends idle religious units to the nearest unclaimed relics on the map and returns them to your monastery. How to use: click the relic collection button upon reaching Castle Age. |
| Ranged Unit Kiting (Distance Control) "Combat Assistant" tab → "Ranged Control" |
Army | Helps archers, crossbowmen, and horse archers fire volleys and step away from closing infantry or cavalry. How to use: hold your assigned combat hotkey during battles. |
| Smart Focus Fire (No Overkill) "Combat Assistant" tab → "Target Priority" |
Army | Distributes ranged and springald shots to finish off wounded units and enemy siege without wasting extra volleys. How to use: enable smart target priority in the combat section. |
| Mangonel Volley Dodge (Split) "Combat Assistant" tab → "Split Formation" |
Army | Quickly spreads tightly packed infantry or archers apart when enemy mangonels aim at them. How to use: press your assigned squad split hotkey. |
| Manual Player Selection Priority "Combat Assistant" tab → "Manual Priority" |
Army | Suspends automated actions for any squad you currently have selected under manual control. How to use: keep "Respect Selected Squads" enabled. |
| Timed Build Order Templates "AI Assistant" tab → "Build Order" |
Presets | Step-by-step opening plans: Fast Feudal, 2nd Town Center, Fast Castle, or Early Aggression. How to use: select a build order profile from the dropdown before the match. |
| Offline Practice & Sandbox Tools "Offline" & "Presets" tabs |
Presets | Lets you test any combat scenario in single-player: instant build, add resources, spawn unit compositions, and adjust match speed. How to use: open the "Offline" tab and click the desired button. |
| Profile Slots & Quick Reload (F5) "Profiles" tab (F5) |
Profiles | Saves separate configuration profiles for 1v1 ranked, team games, and offline practice. How to use: open the "Profiles" tab (F5), select a slot, and click "Load" or "Save". |
| Stream & Recording Protection (Stream-Proof) "Profiles" tab (F5) → "Stream-Proof" |
Profiles | Hides the menu, HUD panels, and visual markers on OBS Studio or Discord streams and recordings while keeping them visible on your monitor. How to use: enable "Stream-Proof Mode" and use Game Capture. |
| HUD Scale & Background Opacity (80%–150%) "Profiles" tab (F5) → "HUD Scale" |
Profiles | Scales font sizes, icons, and panel margins for 1080p, 1440p, and 4K displays. How to use: adjust the scale and opacity sliders in the "Profiles" tab. |
| Custom Keybinds & Trigger Modes (Toggle / Hold) Right-click any option in the menu |
Profiles | Binds any feature to a convenient keyboard key or mouse side button. How to use: right-click an option, press your desired key, and select "Toggle" or "Hold". |
| Minecraft: Player Outlines, Nametags & Armor Menu (Insert) → "Players" tab |
Minecraft 3D | Displays player positions through blocks along with health, armor durability, held items, and distance. How to use: enable "Player Boxes" and check the health bar and equipment options. |
| Minecraft: Nearby Player Radar HUD Menu (Insert) → "HUD" tab |
Minecraft 3D | Shows a compact on-screen list of all nearby players sorted by distance and remaining health. How to use: enable "Nearby List" and drag the widget anywhere on your screen. |
| Minecraft: Chests, Shulkers & Stash Finder Menu (Insert) → "Storage" tab |
Minecraft 3D | Highlights chests, ender chests, barrels, shulker boxes, and storage minecarts in distinct colors. How to use: check the container types you want to track and set the block distance slider. |
| Minecraft: Diamond, Emerald & Ancient Debris Filter Menu (Insert) → "Ores" tab |
Minecraft 3D | Highlights diamond, emerald, gold, and Ancient Debris veins through stone and lava without visual clutter. How to use: check your target ores in the "Ores" tab and set the search radius. |
| Minecraft: Mob, Boss & Spawner Highlights Menu (Insert) → "Entities" tab |
Minecraft 3D | Shows hostile mobs, passive animals, villagers, and monster spawners for safe cave and fortress exploration. How to use: toggle "Hostile", "Passive", or "Spawners" in the Entities tab. |
| Minecraft: Dropped Loot Labels & Death Waypoints Menu (Insert) → "World" tab |
Minecraft 3D | Labels valuable dropped items with stack counts and places a beacon on your last death coordinates. How to use: enable "Dropped Items" and "Death Waypoint" in the "World" tab. |
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