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NeonCore Feature Guide & User Docs — Search All Menu Features
Interactive directory of user-facing features: filter by menu tab to see what each option does and how to enable it in a match.

All Menu Features Directory (34)

Complete list of player features: what each option does in a match and how to enable it in the menu.

Feature Menu Section What the Feature Does / How to Use
Extended Camera Zoom & Pitch Angle
"Camera" tab → Height & Angle slider
Camera Raises the camera above the default limit so you can oversee your entire base and frontline. How to use: move the distance slider or use Ctrl + Mouse Wheel.
Night Lighting Filter
"Camera" tab → "Night Layer"
Camera Softens terrain brightness and glare so resource icons and unit outlines stand out clearly without eye strain. How to use: toggle "Night Layer" and select a color preset.
Clear Horizon (Remove Fog & Clouds)
"Camera" tab → "Clear Horizon"
Camera Removes dense weather haze and clouds over the map. How to use: check the weather toggles in the Camera tab.
Full Map Visibility
"Radar & View" tab → "Map View"
Radar Reveals opponent movements, foundations under construction, and neutral objectives across the map. How to use: enable the toggle or bind it to a Hold key.
Unit & Building Outline Highlights
"Radar & View" tab → "Highlights"
Radar Highlights units and buildings with crisp outlines through trees and terrain. How to use: enable highlights and choose Team Colors or Unit Class coloring.
Keep, Town Center & Siege Range Rings
"Radar & View" tab → "Lines & Ranges"
Radar Draws exact firing range circles on the ground around enemy fortifications, towers, mangonels, and springalds. How to use: enable range circles in the radar tab.
Enemy Movement Paths & Rally Points
"Radar & View" tab → "Movement Lines"
Radar Shows on the map and minimap where enemy squads are heading and where their production buildings rally. How to use: enable movement lines in the radar tab.
Sheep, Hunt, Relic & Sacred Site Labels
"Radar & View" tab → "Object Labels"
Radar Marks all neutral sheep, huntable animals, relics, and remaining deposit amounts across the map. How to use: enable resource and sheep labels.
Opponent Economy & Army HUD Panel
"Radar & View" tab → "HUD & Coach"
HUD Compact on-screen table showing the opponent's gatherers per resource, current stockpile, army composition, and researched upgrades. How to use: enable the panel and drag it to any corner of your screen.
Counter-Unit Advisor
"Radar & View" tab → "Counter Advisor"
HUD Analyzes the enemy army and recommends the most effective counter-units to produce. How to use: enable the advisor block inside the HUD panel settings.
Audio & Visual Threat Alerts
"Alerts" tab
HUD Warns you when an opponent ages up, starts a Wonder, captures Sacred Sites, or sends raiders toward your villagers. How to use: check the events you want in the "Alerts" tab.
Pre-Match Lobby Rating & Civ Viewer
"Lobby" tab
HUD Displays ELO ratings, win percentages, and favorite civilizations for all players in the lobby before the match begins. How to use: open the "Lobby" tab while waiting or loading.
Continuous Town Center Villager Queue
"Macro" tab → "Villager Production"
Economy Ensures Town Centers never sit idle by queuing villagers whenever food is available up to your target cap. How to use: enable villager queue and set your worker limit slider.
Automatic Gatherer Distribution
"Macro" tab → "Resource Balance"
Economy Sends new and idle villagers to food, wood, gold, or stone according to your chosen percentage split. How to use: adjust the target resource sliders.
Villager Raid Evacuation
"Macro" tab → "Base Defense"
Economy When enemy raiders approach your gatherers, shelters nearby workers in the Town Center or towers and returns them to work once safe. How to use: enable worker defense in the "Macro" tab.
Military Building Queue Maintenance
"Macro" tab → "Unit Production"
Economy Evenly distributes training of selected unit types across all idle archery ranges, stables, and barracks. How to use: check your desired unit types in the production tab.
Automated Scout Sheep Collection
"Macro" tab → "Scout Assistant"
Economy Helps your scout pick up spotted sheep automatically and deliver the flock back to your Town Center when food runs low. How to use: enable the scout assistant at the start of the match.
Automated Monk Relic Collection
"Macro" tab → "Monks & Relics"
Economy Sends idle religious units to the nearest unclaimed relics on the map and returns them to your monastery. How to use: click the relic collection button upon reaching Castle Age.
Ranged Unit Kiting (Distance Control)
"Combat Assistant" tab → "Ranged Control"
Army Helps archers, crossbowmen, and horse archers fire volleys and step away from closing infantry or cavalry. How to use: hold your assigned combat hotkey during battles.
Smart Focus Fire (No Overkill)
"Combat Assistant" tab → "Target Priority"
Army Distributes ranged and springald shots to finish off wounded units and enemy siege without wasting extra volleys. How to use: enable smart target priority in the combat section.
Mangonel Volley Dodge (Split)
"Combat Assistant" tab → "Split Formation"
Army Quickly spreads tightly packed infantry or archers apart when enemy mangonels aim at them. How to use: press your assigned squad split hotkey.
Manual Player Selection Priority
"Combat Assistant" tab → "Manual Priority"
Army Suspends automated actions for any squad you currently have selected under manual control. How to use: keep "Respect Selected Squads" enabled.
Timed Build Order Templates
"AI Assistant" tab → "Build Order"
Presets Step-by-step opening plans: Fast Feudal, 2nd Town Center, Fast Castle, or Early Aggression. How to use: select a build order profile from the dropdown before the match.
Offline Practice & Sandbox Tools
"Offline" & "Presets" tabs
Presets Lets you test any combat scenario in single-player: instant build, add resources, spawn unit compositions, and adjust match speed. How to use: open the "Offline" tab and click the desired button.
Profile Slots & Quick Reload (F5)
"Profiles" tab (F5)
Profiles Saves separate configuration profiles for 1v1 ranked, team games, and offline practice. How to use: open the "Profiles" tab (F5), select a slot, and click "Load" or "Save".
Stream & Recording Protection (Stream-Proof)
"Profiles" tab (F5) → "Stream-Proof"
Profiles Hides the menu, HUD panels, and visual markers on OBS Studio or Discord streams and recordings while keeping them visible on your monitor. How to use: enable "Stream-Proof Mode" and use Game Capture.
HUD Scale & Background Opacity (80%–150%)
"Profiles" tab (F5) → "HUD Scale"
Profiles Scales font sizes, icons, and panel margins for 1080p, 1440p, and 4K displays. How to use: adjust the scale and opacity sliders in the "Profiles" tab.
Custom Keybinds & Trigger Modes (Toggle / Hold)
Right-click any option in the menu
Profiles Binds any feature to a convenient keyboard key or mouse side button. How to use: right-click an option, press your desired key, and select "Toggle" or "Hold".
Minecraft: Player Outlines, Nametags & Armor
Menu (Insert) → "Players" tab
Minecraft 3D Displays player positions through blocks along with health, armor durability, held items, and distance. How to use: enable "Player Boxes" and check the health bar and equipment options.
Minecraft: Nearby Player Radar HUD
Menu (Insert) → "HUD" tab
Minecraft 3D Shows a compact on-screen list of all nearby players sorted by distance and remaining health. How to use: enable "Nearby List" and drag the widget anywhere on your screen.
Minecraft: Chests, Shulkers & Stash Finder
Menu (Insert) → "Storage" tab
Minecraft 3D Highlights chests, ender chests, barrels, shulker boxes, and storage minecarts in distinct colors. How to use: check the container types you want to track and set the block distance slider.
Minecraft: Diamond, Emerald & Ancient Debris Filter
Menu (Insert) → "Ores" tab
Minecraft 3D Highlights diamond, emerald, gold, and Ancient Debris veins through stone and lava without visual clutter. How to use: check your target ores in the "Ores" tab and set the search radius.
Minecraft: Mob, Boss & Spawner Highlights
Menu (Insert) → "Entities" tab
Minecraft 3D Shows hostile mobs, passive animals, villagers, and monster spawners for safe cave and fortress exploration. How to use: toggle "Hostile", "Passive", or "Spawners" in the Entities tab.
Minecraft: Dropped Loot Labels & Death Waypoints
Menu (Insert) → "World" tab
Minecraft 3D Labels valuable dropped items with stack counts and places a beacon on your last death coordinates. How to use: enable "Dropped Items" and "Death Waypoint" in the "World" tab.
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