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NeonCore Feature Guide & User Docs — Villager Queues, Balance & Defense
Automated economy assistants that keep Town Centers producing, balance gatherers, and shelter workers during raids.

Villager Queues, Resource Balance & Base Defense

Automated economy assistants that keep Town Centers producing, balance gatherers, and shelter workers during raids.

Continuous Town Center Villager Production

What it does: Automatically queues the next villager right before the current one finishes — preventing idle Town Centers without locking extra food in long queues — up to your target worker cap.

How to use: Open the "Macro" tab, enable automatic villager production, and set the worker cap slider (e.g., 115–130).

Automatic Gatherer Balancing

What it does: Assigns newly trained and idle villagers to food, wood, gold, or stone according to your chosen percentage split.

How to use: In "Macro" → "Resource Balance", adjust the resource sliders or pick an age preset.

Villager Raid Evacuation & Return

What it does: When enemy raiders approach a mining camp, lumber camp, or mill, nearby workers automatically garrison inside the closest Town Center or outpost and return to work once the threat clears.

How to use: Enable "Auto-Shelter Villagers on Raid" in the "Macro" tab and set the reaction distance slider.

Military Production Queue Manager

What it does: Evenly distributes unit training across all available barracks, archery ranges, and stables without over-queuing a single building.

How to use: In "Macro" → "Unit Production", check the unit types you want to maintain and set your resource reserve threshold.
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